

Basically they'd be in control, so if you attacked them they'd retaliate and stuff, but wouldn't necessarily try to beat you as quickly as possible. "Play for fun" AIs would just play, attacking once they've amassed a formidable army or things like that, use a wide variety of strategy (some not necessarily really efficient). "Efficient" AIs would try to win the game as quickly and as ruthlessly as they can. Personality would range from "efficient" to "plays for fun/excentric". Difficulty would basically make the AI use less varied, less efficient strategies. My personal preference for AI behavior would also have two criteria, but those would be "difficulty" and "personality". I think the hardest level could allow cheating, but wouldn't want to have to play a cheating AI just to have access to better tactics.Ī death match mode where the AI mostly forgets about resource gathering would be fun and allow fine tuning the battle tactics / strategies. I guess the main thing I would like to keep is a really hard level that doesn't cheat. As far as levels, I would prefer to keep the five levels. The AI's resource gathering ability is already fantastic although it does struggle when there few resources. What I would like to see regarding difficulty is better battle tactics and strategy. I would prefer to keep the top difficulty as difficult as possible though. On open maps with lots of resources the AI is very tough indeed and I pretty much always lose.
LOST IN RANDOM DIFFICULTY HOW TO
narrow channels, walls, etc.) or if the map has sparser resources because the AI doesn't know how to manage low resources well. I can generally beat the very hard difficultly if the map favors defensive play (i.e. One AI opponent, random civs, and usually a random two or three player map.

I generally play with all the standard options (basic starting resources, 300 pop) on very hard.
